skin
Skeletal Deformation
Features
Attaches a geometry to a skeleton.
Limitations
- Dual Quaternion does not yet work perfectly with skin layers.
Options
mi(int) : maximum number of influences per vertexmmi(bool, default: off) : maintains a maximum number of influences per vertexnormalize(bool, default: on)method(int, default: 0) : interpolation calculation mode0: linear1: dual quaternion2: dq blend
dq(bool, default: off) : enables dual quaternioninfs(dict[int]: id) : list of influence jointsbind_pose(dict[int]: id) : list of joints used for the bind pose referencebind_pose_root(dict[int]: id) : list of joints used for the bind pose reference when the reference is offsetmaps(dict[int]: WeightMap) : list of weight maps for each influence joint
Hooks
enable,envelope(float, min: 0, max: 1) : weight of the deformation application