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skin

Skeletal Deformation

Features

Attaches a geometry to a skeleton.

Limitations

  • Dual Quaternion does not yet work perfectly with skin layers.

Options

  • mi (int) : maximum number of influences per vertex
  • mmi (bool, default: off) : maintains a maximum number of influences per vertex
  • normalize (bool, default: on)
  • method (int, default: 0) : interpolation calculation mode
    • 0: linear
    • 1: dual quaternion
    • 2: dq blend
  • dq (bool, default: off) : enables dual quaternion
  • infs (dict[int]: id) : list of influence joints
  • bind_pose (dict[int]: id) : list of joints used for the bind pose reference
  • bind_pose_root (dict[int]: id) : list of joints used for the bind pose reference when the reference is offset
  • maps (dict[int]: WeightMap) : list of weight maps for each influence joint

Hooks

  • enable, envelope (float, min: 0, max: 1) : weight of the deformation application