skin
Skeletal Deformation
Features
Attaches a geometry to a skeleton.
Limitations
- Dual Quaternion does not yet work perfectly with skin layers.
Options
mi
(int) : maximum number of influences per vertexmmi
(bool, default: off) : maintains a maximum number of influences per vertexnormalize
(bool, default: on)method
(int, default: 0) : interpolation calculation mode0
: linear1
: dual quaternion2
: dq blend
dq
(bool, default: off) : enables dual quaternioninfs
(dict[int]: id) : list of influence jointsbind_pose
(dict[int]: id) : list of joints used for the bind pose referencebind_pose_root
(dict[int]: id) : list of joints used for the bind pose reference when the reference is offsetmaps
(dict[int]: WeightMap) : list of weight maps for each influence joint
Hooks
enable
,envelope
(float, min: 0, max: 1) : weight of the deformation application