subdiv
Polygon subdivision (surface smoothing).
Features
- Applies polygonal subdivision to a mesh using Maya’s
polySmooth
node. - Reads/writes the subdivision level (
divisions
). - Built with
keepBorders = false
(borders are smoothed) andsmoothUVs = true
(UVs are smoothed).
Limitations
- Operates only on polygon meshes.
- Subdivision changes topology (adds vertices/edges/faces). Plan your downstream rig/deformer stack accordingly.
Options
level (int)
: number of subdivision levels (maps todivisions
onpolySmooth
)keep_borders (bool, default: off)
: keep border edges unsmoothedsmooth_uvs (bool, default: on)
: smooth UVs along with vertices
Hooks
enable
,envelope (float, min: 0, max: 1)
: global application weight