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subdiv

Polygon subdivision (surface smoothing).

Features

  • Applies polygonal subdivision to a mesh using Maya’s polySmooth node.
  • Reads/writes the subdivision level (divisions).
  • Built with keepBorders = false (borders are smoothed) and smoothUVs = true (UVs are smoothed).

Limitations

  • Operates only on polygon meshes.
  • Subdivision changes topology (adds vertices/edges/faces). Plan your downstream rig/deformer stack accordingly.

Options

  • level (int) : number of subdivision levels (maps to divisions on polySmooth)
  • keep_borders (bool, default: off) : keep border edges unsmoothed
  • smooth_uvs (bool, default: on) : smooth UVs along with vertices

Hooks

  • enable, envelope (float, min: 0, max: 1) : global application weight