subdiv
Polygon subdivision (surface smoothing).
Features
- Applies polygonal subdivision to a mesh using Maya’s
polySmoothnode. - Reads/writes the subdivision level (
divisions). - Built with
keepBorders = false(borders are smoothed) andsmoothUVs = true(UVs are smoothed).
Limitations
- Operates only on polygon meshes.
- Subdivision changes topology (adds vertices/edges/faces). Plan your downstream rig/deformer stack accordingly.
Options
level (int): number of subdivision levels (maps todivisionsonpolySmooth)keep_borders (bool, default: off): keep border edges unsmoothedsmooth_uvs (bool, default: on): smooth UVs along with vertices
Hooks
enable,envelope (float, min: 0, max: 1): global application weight