Facial v1 Controls
Head & Facial Controls
Right-click on c_head
to display facial controllers.
Under c_head
, you’ll find:
c_skull
,c_skull_mid
, andc_skull_dn
: used to adjust the head and facial silhouette.- On
c_skull_mid
, theslide
attribute controls how the skull followsc_skull_dn
, for example to detach the nose from the jaw
Main Facial Controllers
c_mouth
: moves the entire mouth; includesgrab_teeth
(separate teeth) andcorner_pinch
(lip corners)
c_nose
: nose controlc_eyeroot_L
/R
: translate/rotate/scale eyes.c_ears
: ear offsets (+c_ear_base
option to slide along the skull).c_eyebrows
: eyebrow control withfollow_skull
attribute.
Facial Expressions
Next to the head, you’ll find the Face UI and several offset controllers.
Face UI
c_face_dn
: lower face poses (smile, frown, lips roll…), sticky lips, teeth, puffed cheeksc_face_up
: eyes and brows poses (blink, eyebrows up/down), iris/pupil size, speculars, auto eyelid followc_look
: gaze direction (attributes: cross and dizzy)c_lipsync
: mouth animation (phonemes)
Offset Controllers
Used to fine-tune expressions:
c_cheek*
c_eyebrow*
c_mouth
c_lip*
c_eyelid*
Look-at
In front of the character, you’ll find c_look_at
controls to animate eyes direction.
tip
Use the Face UI as much as possible to stay on-model.
The facial controls are mainly intended for fine adjustments of expressions.