core.joints
Chain-based joint rig template module
Overview
core.joints
creates a rig controller for each joint in the input template chain. Each controller consists of a hierarchy of nodes used for deformation and animation. By default, the structure includes:
- A
root
node - A controller (
ctrl
) - A
skin
node for deformation
Options
type
(enum, default:joint
): Rig hierarchy type.joint
: All rig joints are parented under their respective roots, allowing proper scale transmission.transform
: Controllers form a continuous hierarchy, resulting in cumulative scaling.
unchain
(bool, default:off
): Prevents hierarchical parenting between generated controllers.
do_pose
(bool, default:on
): Adds apose
node above the controller (for driven key control).add_nodes
(yaml, default:null
): Injects additional nodes into the controller hierarchy.inf
: Adds aninf_{name}
node above the controller.[inf, pose]
: Addsinf_{name}
andpose_{name}
in that order.[c, dyn]
: Adds adyn_{name}
node between the controller and the skin joint.
Transform Behavior
parent_scale
(bool, default:off
): Enables scale propagation between controllers (segment scale compensate betweenskin
androot
).rotate_order
(enum, default:xyz
): Rotate order applied to all rig elements.
Orientation
flip_orient
(bool, default:off
): Flips root orientation for symmetrical translation behavior.