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hide

Hides a node from the animator's interface.

Organizing Controller Visibility

If your goal is to manage the display of secondary controller groups or to create visibility toggles for the animator, use the group modifier instead. It is specifically designed to organize the rig's display layers.

Parameters

Unlike most modifiers that require a dictionary of parameters, hide accepts its targets directly.

ParameterTypeDescription
(Direct Value)id / list[id]The ID (or list of IDs) of the node(s) you want to hide.

Examples

Single Node (Inline)

If you only need to hide a single node, you can write it as a concise one-liner:

hide: rig::roots.0

Multiple Nodes (List)

If you need to hide several nodes at once, provide them as a standard YAML list:

hide:
- rig::roots.0
- rig::roots.1
- rig::roots.2